<>
JulesCoding
1 Byte @ a Time
← Back to student projects

Harper's busy Day

A cheerful interactive story created in Scratch where players help Harper through her day — from waking up, eating, and getting ready, to completing small tasks and ending the day peacefully. Students learn storytelling through code using scenes, characters, animations, and event-driven logic.

  • Language: Scratch
  • Focus: Storytelling, scene transitions, broadcasts, animations

How to play

  1. Click the green flag to start the story.
  2. Follow the on-screen prompts to help Harper with simple activities.
  3. Click on objects and buttons to move to the next scene.
  4. Enjoy the colourful visuals, character animations, and interactive moments.