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Harper's busy Day
A cheerful interactive story created in Scratch where players help Harper through her day — from waking up, eating, and getting ready, to completing small tasks and ending the day peacefully. Students learn storytelling through code using scenes, characters, animations, and event-driven logic.
How to play
- Click the green flag to start the story.
- Follow the on-screen prompts to help Harper with simple activities.
- Click on objects and buttons to move to the next scene.
- Enjoy the colourful visuals, character animations, and interactive moments.